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Hyper

Back in 2017 I was on the team of a Half-Life engine mod project called Hyper. My role on the project was was modeling the full interior and exterior of the titular Hyperborea/Borealis ship, based on the real life blueprints of the USCGC Polar Star and Polar Sea. All work shown was done in the Hammer Editor.

The hull of the ship, plus some exterior details. I spent a lot of time getting the shape right, to the best of my ability in Hammer Editor.

The hull of the ship, plus some exterior details. I spent a lot of time getting the shape right, to the best of my ability in Hammer Editor.

Interior and deck details.

Interior and deck details.