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GM_BETAC17

GM_BETAC17 was a level I created for Garry's Mod in 2018. It was built off work I had done as early as 2015. I focused almost entirely on mood, atmosphere, and ambiance for the project. The goal was to create a truly oppressive cityscape under the watchful eye of the alien tower in the distance.

One of my proudest areas of the level - the lit-up windows really sell it.

One of my proudest areas of the level - the lit-up windows really sell it.

Another view of the level, showing a large skyscraper in the distance.

Another view of the level, showing a large skyscraper in the distance.

A street area that did not make the final cut.

A street area that did not make the final cut.

Another street that did not make the final cut.

Another street that did not make the final cut.

The very first iteration of the level, dated May 2015.

An early video from 2016 showing a "script" I had implemented in the level using the in-engine choreography tools.